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Re: SJD for FSX progress

PostPosted: 16 May 2011, 17:02
by bajasim
Hi everyone!

Saddly we had to set on standby the FSX building for a few weeks, but we are back in the action and resuming the work, we will keep you informed with great screenshots in this forum.

Meanwhile here is the first shot a brand new texturized, HQ of course, T3 bridge with reflecting glass. (sorry about the lack of antialias btw)

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Thanks and happy flights!

Bajasim Staff

Re: SJD for FSX progress

PostPosted: 21 May 2011, 08:30
by simon747
Looking forward to more screens and then release! :P

Re: SJD for FSX progress

PostPosted: 02 Jun 2011, 17:13
by bajasim
Almost there!!


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Bajasim Staff

Re: SJD for FSX progress

PostPosted: 04 Jun 2011, 05:09
by simon747
Cool, will buy it the day it is out!

Re: SJD for FSX progress

PostPosted: 07 Jun 2011, 07:50
by Curvepoint69
I bought MMSD forFs9 and also look forward to the FSX version. This airport is especially special to me because my parents live in Los barrilos in the winter, and I had a chance to visit one time(2005) while the airport was being improved. Now I can fly in the virtual world to visit them. :)

Hello there

PostPosted: 08 Jun 2011, 03:59
by tuhPrafPreape
Hi everybody! I just want to say you THANKS for this excellent forum, there are so many interesting information here!
One more time - thanks.

Re: SJD for FSX progress

PostPosted: 15 Jun 2011, 10:15
by bajasim
Hi!

here are a pair of screenshots showing the native FSX ground with great specular and bump shaders. FPS looks great on FSX SP2. Forget low fps from FS9 native sceneries when converted to FSX... any mexican airport in mind :) (even international ones).

This has been one of our main reasons for slow development; finding the right balance between eyecandy and functionality has been hard but its done!!


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Bajasim Staff

Re: SJD for FSX progress

PostPosted: 17 Jun 2011, 04:37
by simon747
Very nice! Tug and shaders look great...can't wait:)

Re: SJD for FSX progress

PostPosted: 17 Jun 2011, 20:14
by bajasim
Hi!

New FBO finsihed with new terrain shaders. We changed our work flow in comparison with FS9 scenery developement, so we can have more detailed areas... see yourself!

*Thanks Simon747, tuhPrafPreape and Curvepoint69 for your comments.


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Bajasim Staff

Re: SJD for FSX progress

PostPosted: 18 Jun 2011, 13:07
by simon747
NICE!!